Glossary

TermDefinition
RDMRandom Deathmatch — killing a player without a valid RP reason
RDARandom Arrest — arresting a player without a valid reason
NLRNew Life Rule — upon death you forget everything from your previous life
LTAPLeaving to Avoid Punishment — disconnecting during an active staff sit
KOSKill on Sight — a sign or rule allowing you to kill trespassers on your property
FailRPActing in a way that breaks the logic of your roleplay character
MingeSomeone deliberately ruining the experience for others
AdvertAn in-game announcement (via /advert) declaring a roleplaying action
Prop BlockUsing props to seal off an area so it cannot be entered
Prop KillIntentionally using a prop to deal damage to another player
Prop ClimbUsing props to reach areas you couldn't normally access.
Prop SurfUsing props to fly, travel faster or avoid damage.
Prop SpamSpawning large numbers of props in attempt to cause lag or to grief.

0. Freedom of Speech & Player Expression

Here at NukeRP we place a big emphasis on freedom of speech. We encourage and support players to express themselves freely and speak naturally while playing on the server. Players are allowed to express opinions, joke around, debate, and portray flawed or controversial characters as part of immersive roleplay. Trash talk, banter, swearing, dark humor, political discussion, controversial opinions, and heated roleplay are generally allowed.

However, freedom of speech does not protect behavior that intentionally ruins the experience for others.

0.1 Direct harassment or targeted bullying is prohibited.

0.2 Repeated personal attacks intended to genuinely upset someone is prohibited.

0.3 Doxxing or sharing personal/private information is prohibited.

0.4 Credible threats of violence or self-harm encouragement is prohibited.

0.5 Hate speech or slurs used with the clear intent to harass, intimidate, or target protected groups is prohibited.

0.6 Encouraging illegal/extreme harmful activity is prohibited.

1. General Conduct

1.1 Treat everyone with basic respect.

1.2 No spamming voice or text chat (Minging).

1.3 Do not impersonate staff or other players.

1.4 Do not exploit bugs, map glitches, or unintended physics behaviour in a way that affects economy, other players, or general server operation. Fun isn't banned — if you find one, report it.

1.5 Cheats, aimbots, macros, or any third-party advantage are permanently bannable if used maliciously or for personal gain.

1.6 Do not disconnect to avoid a punishment (LTAP). Doing so will result in the punishment being applied when you return, plus a possible extension.

1.7 Use common sense.

1.8 Staff decisions are final. If you disagree, talk to a higher up OR appeal it — don't argue mid-sit.


2. New Life Rule (NLR)

2.1 When you die, your character has no memory of anything that happened in their previous life.

2.2 You may not return to your place of death for 5 minutes after dying.

2.3 You may not use any information from before your death to influence actions in your new life (e.g. knowing who raided you, where printers are, revenge, etc.).

2.4 Police may return to an area after the NLR timer expires to resume law enforcement duties.

2.5 If you have been raided and died defending you may return to the area after the NLR timer expires.


3. RDM & Combat

3.1 You may only kill another player if you have a clear, valid RP reason. Valid reasons include:

3.2 The following are not valid kill reasons:

3.3 Always warn someone before shooting unless you are already under attack. For example: "Leave my property now or I will shoot" counts as a valid warning.

3.4 Killing 3 or more players in quick succession (1s-1m) without justification (Mass RDM) will result in an immediate ban.

3.5 Spawn camping is strictly prohibited.


4. Prop Rules

4.1 Prop Kill — using props to damage or kill players is forbidden.

4.2 Prop Block — sealing off public roads, doorways, or the spawn area with props is forbidden.

4.3 Prop Climb — using props to reach areas you couldn't normally access is forbidden. Use ladders instead.

4.4 Prop Surf — riding props to travel faster or avoid damage is forbidden if used maliciously.

4.5 Prop Spam — spawning large numbers of props to cause lag or grief is a bannable offence. Please remember to clean up your props when you are done with them or change jobs.


5. Basing & Building

5.1 You may only build inside/outside (outside to the extent of the footpath. please try to make it clear for pedestrians aswell.) a property you have rented. No bases/building on the street or in spawn. (hobos are an exception; see Job Rules).

5.2 Place a Building sign on your base while constructing. The building sign is to be removed when there are active entities in the base. While a building sign is up:

5.3 Remove your building sign when the base is finished.

5.4 Fading doors: Maximum 5 fading doors protecting any single set of valuables. Each must have a working keypad with at least a 3-second hold time. Fake keypads are not allowed.

5.5 One-way props are allowed for visibility only. You may not shoot through them — if you can't be shot back through it, you can't shoot through it.

5.6 Bases must have a usable entrance accessible via lockpick or keypad cracker. No mazes, no pixel-perfect crawl spaces, no pitch-black/all-white rooms.

5.7 Pitch-black or all-white bases are prohibited.

5.8 KOS signs are valid only inside your owned property. You cannot KOS players on the public footpath outside your base, in shared hallways, or in any public area. You must warn them, either verbally or in advert, at least once before acting.

5.9 Drug Dealers are permitted to build on top of package drops however, they MUST be accessible to everyone else.

5.10 Trap bases or impossible bases are prohibited.

5.11 Squatting is only allowed as a Hobo. Do not be obstructive to the property owner's activities and attempt to 'hide' from them within RP.


6. Crime Rules

Raiding

6.1 You do not have to advert raid.

6.2 You may not raid the same base more than once every 30 minutes.

6.3 Dead raiders and defenders must follow NLR; You cannot return to assist the raid.

6.4 You may not raid:

Mugging

6.4 You must advert Mug before mugging someone.

6.5 The maximum demand is $5,000.

6.6 Give the victim at least 10 seconds to comply before taking action.

6.7 You may not mug players who are clearly AFK, in spawn, or who just joined the server (under 30 minutes playtime).

6.8 You may not mug the same player more than once every 10 minutes.

Kidnapping

6.9 You must advert Kidnap before kidnapping someone.

6.10 The maximum ransom is $20,000.

6.11 You must move the victim to a concealed location. You may not hold someone in a public area.

6.12 Kidnappers must set a ransom and allow the victim (or others) time to pay before harming them.

6.13 A victim may be held for a maximum of 5 minutes. Release them afterwards regardless of ransom outcome.

6.14 You may not kidnap the same player more than once every 20 minutes.

Hits

6.15 Hits are only to go through the Hitman.

6.16 The maximum demand is $50,000.

6.17 Anyone is allowed to call hits given there is RP justification.

6.18 You may not place hits on players who are clearly AFK, in spawn, or who just joined the server (under 30 minutes playtime).

6.19 You may not place hits on the same player more than once every 10 minutes.

Counter-Raiding

6.20 If a base is actively being raided, the base owner's allies may intervene in defence. You must advert Counter before engaging the raiders.

6.21 Counter-raiding is only valid while the raid is still in progress. You may not engage raiders after the raid has ended.

6.22 If you die while counter-raiding, NLR applies; you may not return to assist the defence.

6.23 You may not counter your own raid.


7. Advert Requirements

The following actions require an /advert before being performed:

ActionRequired Advert
Mugging someoneMug
Kidnapping someoneKidnap
Counter-raidingCounter
Acting on a warrantWarrant
Detaining a civilian (Government only)Political Arrest
Declaring a tyrannical regime (Mayor only)Regime
Ending a regime (Mayor only)Regime End

Hitmen do not need to advert hits.


8. Police & Government Rules

8.1 Police must enforce all currently posted Mayor's laws. "Mayor's orders" is a valid RP justification for any police action within server rules.

8.2 Police must have a valid RP reason to arrest someone; either a broken law or an explicit Mayor's order. Mass-arresting with zero basis is still RDA.

8.3 Police should issue a verbal warning before arresting where practical. Under an active lockdown or declared regime, this requirement may be waived.

8.4 The Mayor may enact any laws they choose, including authoritarian or self-serving ones; tyranny is a legitimate RP path. Players may organise and resist.

8.5 The Mayor may call a lockdown at any time for any stated RP reason (must be adverted). The reason does not need to be impartial.

8.6 A valid warrant is one that uses proper RP justification to arrest/detain/raid a citizen or their property.

8.7 Police may breach and search a base with a valid warrant or explicit Mayor's Orders (adverted as Warrant).

8.8 Police cannot build bases or own property. Their home base is the Police Department. If you have props, entities/a base left over from another job, please:

8.9 Government cannot own contraband unless a regime is declared.

Political Arrests

8.10 Police may detain (kidnap) a civilian on behalf of the Mayor. This must be adverted as Political Arrest. Standard kidnapping hold rules apply. Maximum 5 minutes, victim must be taken to a concealed location. No ransom required.

8.11 A Political Arrest is valid if the Mayor is present and has issued a standing order via advert or gov chat.

Regime Declaration

8.12 The Mayor may declare a tyrannical regime by adverting Regime. Under an active regime:

Regime Start/End Conditions

8.13 The declared regime ends when the mayor dies or switches jobs. It will not pass on to the next mayor.

8.14 Any contraband left over must be removed when the regime has ended.

8.15 Even under a regime, these protections always apply:


9. Job Rules

9.1 Play your job's intended role. A Gun Dealer who raids bases is FailRP without a reasonable backstory.

9.2 Do not switch jobs mid-situation to escape consequences (e.g. switching from criminal to citizen while being arrested). Wait until the situation is over to switch.

9.3 Job-specific rules:

JobKey Restrictions
Custom Job (/customjob) | CivilianMay raid, mug, kidnap so long as it fits your characters job with RP Justification.
Citizen | CivilianCannot raid, mug, or kidnap.
Cook | CivilianSell food to anyone; cannot raid, mug or kidnap.
Gun Dealer | CivilianSell weapons to anyone; cannot raid, mug, or kidnap. Cannot self-supply unless there are no other dealers on the job.
Hobo King | CivilianCannot own or rent property or raid. Can mug, and kidnap given RP Justification.
Hobo | CivilianCannot own or rent propertyCannot mug, raid or kidnap independantly; may do so (with raiding as the exception) under direct Hobo King orders.
Theatre Manager | CivilianCannot raid, mug or kidnap.
Medic | CivilianCannot participate in raids or crimes unless teaming with or hired by Thieves, Mob Boss or Gangsters.
Police Officer | GovernmentCannot own contraband outside of a regime; must follow police rules
Police Chief | GovernmentCannot own contraband outside of a regime; must follow police rules
Police Sniper | GovernmentCannot own contraband outside of a regime; must follow police rules
Police Medic | GovernmentCannot own contraband outside of a regime; must follow police rules
Mayor | GovernmentMay enact any laws including authoritarian ones; cannot own contraband outside of a regime; may kidnap via Political Arrest only; may not mug.
Drug Dealer | CriminalSell drugs to anyone; cannot raid, mug or kidnap unless teamed with other criminals.
Hitman | CriminalCan only kill their contracted target unless attacked first; cannot raid, mug or kidnap unless teamed with other criminals or it is required for the hit.
Thief | CriminalMay raid, mug, kidnap within the crime rules above. Can base with other criminals.
Mob Boss | CriminalMay raid, mug, kidnap within the crime rules above. Can base with other criminals.
Gangster | CriminalMay raid, mug, kidnap within the crime rules above. Can base with other criminals.

9.4 Do not beg staff or other players for money, weapons, or items.


10. FailRP

The following are FailRP and will be punished:


11. FearRP

We try not to limit exciting or interesting scenarios with FearRP. If you have any suggestions please let an admin know! The following are FearRP and will be punished:


12. Punishments

Punishments are at staff discretion and scale with severity, intent, and prior history.

Generally we try to follow this format: Verbal warning → Offical warning → Kick → Temp ban → Perm ban.

OffenceTypical Punishment
RDM (first offence)Warning
RDM (repeat)Warning → Kick → Temp ban → Perm ban
Mass RDMKick → Temp ban → Perm ban
Prop abuseWarning → Kick → Temp ban
Harassment / BullyingWarning → Kick → Temp ban → Perm ban
Cheating / exploitingKick → Temp ban → Perm ban
LTAPAt staff discretion
Staff disrespectWarning → Kick

We want to keep punishment as lax as possible. This means however, that if this system is taken advantage of, we will have to increase severity of punishments and rules.

Staff reserve the right to apply harsher punishments for extreme or malicious behaviour.


13. Appeals

If you believe you were punished unfairly, contact an admin directly or appeal on our Discord linked down below. Please don't argue mid-sit; wait until afterwards and bring it up calmly.


These rules exist to keep the server fun for everyone. If something feels wrong or broken, tell a staff member rather than retaliating yourself. All rules are subject to change, feedback is appreciated!