Server Rules
Last updated: 5th June 2026. Read these before playing. Ignorance of the rules is not an excuse. Use common sense. Don't be a cunt.
These rules exist to keep the server fun for everyone. If something feels wrong or broken, tell a staff member rather than retaliating yourself. All rules are subject to change, feedback is appreciated!
Glossary
| Term | Definition |
|---|---|
| RDM | Random Deathmatch — killing a player without a valid RP reason. |
| RDA | Random Arrest — arresting a player without a valid reason. |
| NLR | New Life Rule — upon death you forget everything from your previous life. |
| LTAP | Leaving to Avoid Punishment — disconnecting during an active staff sit. |
| NITRP | No Intent to Roleplay — joining the server to grief, minge, or disrupt others with no intention of engaging with the RP environment. |
| KOS | Kill on Sight — a sign or rule allowing you to kill trespassers on your property. |
| FailRP | Acting in a way that breaks the logic of your roleplay character. |
| Minge | Someone deliberately ruining the experience for others. |
| Advert | An in-game announcement (via /advert) declaring a roleplaying action. |
| Counter-Raid | Intervening to defend a base that is actively being raided, as an ally of the base owner. |
| Prop Block | Using props to seal off an area so it cannot be entered. |
| Prop Kill | Intentionally using a prop to deal damage to another player. |
| Prop Climb | Using props to reach areas you couldn't normally access. |
| Prop Surf | Using props to fly, travel faster or avoid damage. |
| Prop Spam | Spawning large numbers of props in attempt to cause lag or to grief. |
0. Freedom of Speech
NukeRP is a free speech server. Trash talk, banter, dark humor, swearing, controversial opinions, and heated roleplay are welcome. Say what you want.
The one hard line: sustained, targeted harassment of a specific player with the intent to drive them off the server is not allowed. Going after someone personally and repeatedly outside of any RP context crosses it. General edginess, offensive jokes, and heated arguments do not.
0.1 Doxxing or sharing another player's real personal information is a permanent ban regardless of context.
1. General Conduct
1.1 Treat everyone with basic respect.
1.2 No spamming voice or text chat (Minging).
1.3 Do not impersonate staff or other players.
1.4 Do not exploit bugs, map glitches, or unintended physics behaviour in a way that affects economy, other players, or general server operation. Fun isn't banned — if you find one, report it.
1.5 Cheats, aimbots, macros, or any third-party advantage are permanently bannable if used maliciously or for personal gain.
1.6 Do not disconnect to avoid a punishment (LTAP). Doing so will result in the punishment being applied when you return, plus a possible extension.
1.7 Do not respawn mid RP scenario, please let it play out.
1.8 Use common sense.
1.9 Staff decisions are final. If you disagree, talk to a higher up OR appeal it — don't argue mid-sit.
2. New Life Rule (NLR)
2.1 When you die, your character begins a new life. You may remember past events but may not act on them — no seeking revenge, returning to a conflict, or using information gained before your death.
2.2 NLR applies on death and on job changes.
2.3 During an active raid, the following return rules apply:
- Defenders (base owner and their allies) may always return while the raid is still in progress.
- Raiders may return if at least one teammate is still alive inside the base.
- Third parties and counter-raiders may not return after dying.
2.4 A raid ends when no raiders remain inside the base. Once the raid is over, NLR applies — do not re-engage or act on information from that conflict.
2.5 Police may return to an area to resume law enforcement duties, provided they are not acting on information from their previous life.
3. RDM & Combat
3.1 You may only kill another player if you have a clear, valid RP reason. Valid reasons include:
- Defending yourself or others from an active attack
- Defending your base from an ongoing raid
- Participating in an active mugging or kidnapping (as the criminal or target)
- A hit has been placed on them (hitmen only)
3.2 The following are not valid kill reasons:
- They annoyed you
- They looked at you or your base
- They bumped into you
- You "suspect" they'll attack you
- They are a different job than you
3.3 Always warn someone before shooting unless you are already under attack. For example: "Leave my property now or I will shoot" counts as a valid warning.
3.4 Killing 3 or more players in quick succession (1s-1m) without justification (Mass RDM) will result in an immediate ban.
3.5 Spawn camping is strictly prohibited. This means positioning yourself near the spawn area to kill or attack players immediately as they spawn or before they have had a chance to orient themselves.
4. Prop Rules
4.1 Prop Kill — using props to damage or kill players is forbidden.
4.2 Prop Block — sealing off public roads, doorways, or the spawn area with props is forbidden.
4.3 Prop Climb — using props to reach areas you couldn't normally access is forbidden. Use ladders instead.
4.4 Prop Surf — riding props to travel faster or avoid damage is forbidden if used maliciously.
4.5 Prop Spam — spawning large numbers of props to cause lag or grief is a bannable offence. Please remember to clean up your props when you are done with them or change jobs.
5. Basing & Building
5.1 You may only build inside a property you have rented, or outside up to the edge of the footpath. No building on the street or in spawn. (Hobos are an exception; see Job Rules.)
5.2 Place a Building sign on your base while constructing. The building sign is to be removed when there are active entities in the base. While a building sign is up:
- You may not store printers or contraband inside
- Other players may not raid you
5.3 Remove your building sign when the base is finished.
5.4 Fading doors: Maximum 3 fading doors protecting any single set of valuables. Each must have a working keypad with at least a 3-second hold time. Fake keypads are not allowed.
5.5 One-way props are allowed for visibility only. You may not shoot through them — if you can't be shot back through it, you can't shoot through it.
5.6 Bases must have a usable entrance accessible via lockpick or keypad cracker. No mazes or pixel-perfect crawl spaces that only work if you know the exact angle in advance.
5.7 Pitch-black or all-white rooms are prohibited — raiders must be able to see where they are going.
5.8 KOS signs are valid only inside your owned property. You cannot KOS players on the public footpath outside your base, in shared hallways, or in any public area. You must warn them, either verbally or in advert, at least once before acting.
5.9 Drug Dealers may build around package drop points, but the drop itself must remain reachable by any player — you may not prop block or obstruct access to it.
5.10 Trap bases and impossible bases are prohibited. This includes: inescapable rooms, one-way drops that deal fall damage, entrances that can only be opened from inside, and any design intended to kill or permanently trap raiders rather than defend against them.
5.11 Squatting is only allowed as a Hobo. Do not be obstructive to the property owner's activities and attempt to 'hide' from them within RP.
6. Crime Rules
Raiding
6.1 You do not have to advert raid.
6.2 You may not raid the same base more than once every 10 minutes.
6.3 NLR return rules during raids are covered in Section 2. Defenders may always return; raiders may return if teammates are alive; counter-raiders and third parties may not.
6.4 You may not raid:
- The spawn area
- Bases with an active Building sign
- The Police Department (unless you are breaking out a prisoner.)
Mugging
6.5 You must announce Mug before mugging someone via
/advert or voice chat.
6.6 The maximum demand is $5,000.
6.7 Give the victim at least 10 seconds to comply before taking action.
6.8 You may not mug players who are clearly AFK, in spawn, or who just joined the server (under 30 minutes playtime).
6.9 You may not mug the same player more than once every 5 minutes.
Kidnapping
6.10 You must announce Kidnap before kidnapping someone
via /advert or voice chat.
6.11 The maximum ransom is $20,000.
6.12 You must move the victim to a concealed location. You may not hold someone in a public area.
6.13 Kidnappers must set a ransom and allow the victim (or others) time to pay before harming them.
6.14 A victim may be held for a maximum of 5 minutes. Release them afterwards regardless of ransom outcome.
6.15 You may not kidnap the same player more than once every 15 minutes.
Hits
6.16 Hits are only to go through the Hitman.
6.17 The maximum demand is $50,000.
6.18 Anyone is allowed to call hits given there is RP justification.
6.19 You may not place hits on players who are clearly AFK, in spawn, or who just joined the server (under 30 minutes playtime).
6.20 You may not place hits on the same player more than once every 10 minutes.
Counter-Raiding
6.21 If a base is actively being raided, the base owner's allies may intervene in defence.
6.22 Counter-raiding is only valid while the raid is still in progress. You may not engage raiders after the raid has ended.
6.23 If you die while counter-raiding, NLR applies; you may not return to assist the defence.
6.24 You may not counter your own raid.
7. Advert Requirements
The following actions must be announced before being performed. Mug and Kidnap can be announced via /advert or voice chat. Voice cannot be verified in a staff sit, so /advert is recommended if you want evidence.
| Action | Announcement |
|---|---|
| Mugging someone | Mug (advert or voice) |
| Kidnapping someone | Kidnap (advert or voice) |
| Declaring a tyrannical regime (Mayor only) | Regime |
| Ending a regime (Mayor only) | Regime End |
Hitmen do not need to advert hits.
8. Police & Government Rules
8.1 Police must enforce all currently posted Mayor's laws. "Mayor's orders" is a valid RP justification for any police action within server rules.
8.2 Police must have a valid RP reason to arrest someone; either a broken law or an explicit Mayor's order. Mass-arresting with zero basis is still RDA.
8.3 Police should issue a verbal warning before arresting where practical. Under an active lockdown or declared regime, this requirement may be waived.
8.4 The Mayor may enact any laws they choose, including authoritarian or self-serving ones; tyranny is a legitimate RP path. Players may organise and resist.
8.5 The Mayor may call a lockdown at any time for any stated RP reason. The reason does not need to be impartial.
8.6 A valid warrant is one that uses proper RP justification to arrest/detain/raid a citizen or their property.
8.7 Police may breach and search a base with a valid warrant or explicit Mayor's Orders.
8.8 Police cannot build bases or own property. Their home base is the Police Department. If you have props, entities/a base left over from another job, please:
- Remove the props and entities unless you have a dedicated business. In which, you should put up a "Closed" or "Out of Business" sign.
8.9 Government cannot own contraband unless a regime is declared.
8.10 The Mayor may set tax rates up to a maximum of 40%. This cap may only be exceeded under a declared Regime.
Political Arrests
8.11 Police may detain (kidnap) a civilian on behalf of the Mayor. Standard kidnapping hold rules apply. Maximum 5 minutes, victim must be taken to a concealed location. No ransom required.
8.12 A Political Arrest is valid if the Mayor is present and has issued a standing order via advert or gov chat.
Regime Declaration
8.13 The Mayor may declare a tyrannical regime by adverting
Regime. Under an active regime:
- Police may arrest, raid, and politically detain civilians on the Mayor's orders
- The Mayor and all police may own and operate contraband (printers, drugs, etc.)
- The Mayor may pass any law without restriction
- Citizens and criminals may organise an armed uprising to topple the regime
- The Mayor may set tax above 40%.
Regime Start/End Conditions
8.14 The declared regime ends when the mayor dies or switches jobs. It will not pass on to the next mayor.
8.15 Any contraband left over must be removed when the regime has ended.
8.16 Even under a regime, these protections always apply:
- Players who joined in the last 30 minutes may not be targeted by regime powers
- Regime powers may not be used to harass specific players outside of RP context. Staff discretion applies
9. Job Rules
9.1 Play your job's intended role. A Gun Dealer who raids bases is FailRP without a reasonable backstory.
9.2 Do not switch jobs mid-situation to escape consequences (e.g. switching from criminal to citizen while being arrested). Wait until the situation is over to switch.
9.3 Job-specific rules:
| Job | Key Restrictions |
|---|---|
| Custom Job (/customjob) | Civilian | May raid, mug, kidnap so long as it fits your characters job with RP Justification. |
| Citizen | Civilian | Cannot raid, mug, or kidnap. |
| Cook | Civilian | Sell food to anyone; cannot raid, mug or kidnap. |
| Gun Dealer | Civilian | Sell weapons to anyone; cannot raid, mug, or kidnap. Can self-supply. |
| Hobo King | Civilian | Cannot own or rent property or raid. Can mug, and kidnap given RP Justification. |
| Hobo | Civilian | Cannot own or rent property. Cannot mug, raid or kidnap independently; may do so (with raiding as the exception) under direct Hobo King orders. |
| Theatre Manager | Civilian | Cannot raid, mug or kidnap. |
| Medic | Civilian | Cannot participate in raids or crimes unless basing with or hired by criminals. |
| All Police Jobs | Government | Cannot own contraband outside of a regime; must follow police rules |
| Mayor | Government | May enact any laws including authoritarian ones; cannot own contraband outside of a regime; may kidnap via Political Arrest only; may not mug. |
| Drug Dealer | Criminal | Sell drugs to anyone; cannot raid, mug or kidnap unless basing with other criminals. |
| Hitman | Criminal | Can only kill their contracted target unless attacked first; cannot raid, mug or kidnap unless it is required for the hit. |
| Thief | Criminal | May raid, mug, kidnap within the crime rules above. Can base with other criminals. |
| Mob Boss | Criminal | May raid, mug, kidnap within the crime rules above. Can base with other criminals. |
| Gangster | Criminal | May raid, mug, kidnap within the crime rules above. Can base with other criminals. |
9.4 Do not beg staff or other players for money, weapons, or items.
10. FailRP
We try not to limit exciting, fun or interesting scenarios with FailRP. If you have any suggestions please let staff know! The following are FailRP and will be punished:
- Using information from a previous life (see NLR)
- Randomly calling hits on players for no RP reason
11. FearRP
FearRP is not enforced.
12. Punishments
Punishments are at staff discretion and scale with severity, intent, and prior history.
Generally we try to follow this format: Verbal warning → Offical warning → Kick → Temp ban → Perm ban.
| Offence | Typical Punishment |
|---|---|
| RDM (first offence) | Warning |
| NLR violation | Warning → Kick → Temp ban |
| RDM (repeat) | Warning → Kick → Temp ban → Perm ban |
| Mass RDM | Kick → Temp ban → Perm ban |
| NITRP | Warning → Kick → Temp ban |
| Prop abuse | Warning → Kick → Temp ban |
| Harassment / Bullying | Warning → Kick → Temp ban → Perm ban |
| Cheating / exploiting | Kick → Temp ban → Perm ban |
| FailRP | Warning → Kick → Temp ban |
| LTAP | At staff discretion |
| Staff disrespect | Warning → Kick |
We want to keep punishment as lax as possible. This means however, that if this system is taken advantage of, we will have to increase severity of punishments and rules.
Staff reserve the right to apply harsher punishments for extreme or malicious behaviour.
13. Appeals
If you believe you were punished unfairly, contact an admin directly or appeal on our Discord linked down below. Please don't argue mid-sit; wait until afterwards and bring it up calmly.